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SPORTsSAFER
RoweBots developed the first concussion monitoring system in 2016
after nine years of research.

we do it right

When Rowan’s Law passed in 2016, and concussions were in the news, RoweBots developed the first concussion monitoring system. Using the wireless gateway technology, RoweBots demonstrated a solution with a fixed model for identifying and monitoring athletes with concussion symptoms. Home Healthcare Systems was created to commercialize this technology including the wireless gateway.

SPORTsSAFER monitors athletes for both practice and competition, ensuring that potentially life threatening and serious injuries generate immediate real-time alerts. Medical staff can respond faster and more precisely having critical data as they provide initial triage leading to superior safety and protection of athletes.
SPORTsSAFER also helps improve performance and safety at practice by monitoring energy expended. Injuries occur more often when athletes are tired and by understanding an individual’s limits improved decisions and outcomes with fewer injuries are the result.

The system is focused on health and safety and as such monitors any significant blows to the head and vitial signs. With any deviation from the norm, alerts are raised to allow medical staff to respond quickly having a good idea what the issue might be. The rest of this section details the core features from a high level perspective.The main benefit of all this is, of course, that athletes have superior safety than they have had in the past when it comes to concussion, CTE or any issue with vital signs. By doing so, any liability the team or organization has is substantially reduced.

SPORTsSAFER

CONCUSSION RISK MANAGEMENT FOR ATHLETES

Health and Safety

Performance

Liability

SPORTsSAFER

CONCUSSION RISK MANAGEMENT FOR ATHLETES

System Features ​

This section provides a more operational view of how the system works. To have privacy we must have comprehensive security. To enforce privacy we must have multiple roles and selective display of information. To manage team sports and many players, administrative features are required and these are included as part of the core system.

Architecture

There is three different system architectures to deal with the requirements of different sports and training. Often training is done alone and requires a local gateway on a phone. For distance sports like marathons, long range low power radios are required and carrying a phone is not an option. For team sports like soccer or basketball, where play is confined to a small region, many players must be monitored simultaneously and phone connections are not an option. The three alternative architectures are shown below.
All data is saved in the cloud for all three architectures using the same system with the same features. This makes the use of different types of sensors possible for different sports with central storage and display of all results. Using this approach, users can train individually with their phone and a personal sensor, train with the basketball team using team sensors, and run a marathon using a long distance sensor with all the data centrally stored.

1.  Using a phone as a gateway to the cloud, and Bluetooth low energy or BLE, individuals can be monitored where ever they are as long as cell coverage is available complete with geo-location.
2.  Using low power LoRa and LoRaWAN, sensors can send alarms over long distances to a collection of gateways and on to the cloud. Geo-location is also possible.
3.  For team play on courts and fields, use of low power short range radios with a mesh network is an appropriate choice. In this case, 6loPAN is used with several gateways on the sidelines. 

Security and Privacy

Administration

Play and Practice Features

Specifications

Gateway Specifications
Individual Phone Gateway

Courtside and Field Gateway

Distance LoRa Gateway

Cloud Specifications

Sensor Specifications

Operational Details

Sensors

Operational Details

Radios and Gateways

Cloud

Users